This issue can be solved by either using. If your computer hasn’t installed the virtual audio component, there will be no audio in the output of the HDMI. Unity does this automatically for its internal audio, but AVPro Video renders to the system default audio device. That is, the driver is necessary for the system to establish a connection with the audio device connected via the HDMI port (connected to the graphics card). NVIDIA Virtual Audio Device will be used if you want to connect your computer with NVIDIA SHIELD module or to another output component with speakers. When the audio component has stopped playing, play otherClip using UnityEngine using System. When you use AudioSource.Play () again back, it will return true. Usually, it won’t be disguised as a legitimate module in any malware by hackers to damage your computer. Note: AudioSource.isPlaying will return false when AudioSource.Pause () is called. I need to change which audio output device my unity project is using but I cannot seem to find the method to manually select devices for it. NVIDIA Virtual Audio Device (Wave Extensible) (WDM) is a component that is digitally signed by NVIDIA and it is a verified product of this company. Set-AudioDevice < AudioDevice > Set the given playback/recording device as both the default device and the default communication device, for its type Set-AudioDevice < AudioDevice >-CommunicationOnly Set the given playback/recording device as the default communication device and not the default device, for its type Set-AudioDevice < AudioDevice >-DefaultOnly Set the given playback.
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